If the game supports outputting an encoded audio stream, like Dolby Digital or Atmos. "However, I counter that by also stating that if you have to modify drivers in order to obtain DD/DA, surround sound, etc you are only validating the anemic official audio support we have for win10." And to also let the readers know that you don't need "gamer" headsets to get really good gaming positional audio. Why use any of the ones that you listed when I can be using a set of DT-1990 or Monolith M1070, or my flagship Sony MDR-SA5000? I am even considering adding the flagship ATH-R70X from Audio Technica to my stable.īased on your postings, you lack a fundamental understanding of how all this works "under the hood", and thus why I wanted to correct the information you have given in this thread. I mention Waves NX and Redscape, as the other Windows Sonic plug-ins, as standalone options for people, like myself, who find gamer headphone quality a joke, and instead use dedicated audiophile grade headphones for everything, including gaming and movie watching. (EDIT: The API is Windows Spatial Sound, not Sonic)Ģ. (HRTF modelling and embedding is how you deliver spatial cues over stereo feeds) If you ever checked the audio device properties, you would see that when Sonic API is active, speaker selection is greyed out. Also, Windows Sonic API overrides the Windows Audio Speaker settings, and forces a 7.1 configuration. Your info given doesn't differentiate the two, and you confuse this several times. So when you choose Dolby Access or DTS:X, you are still using Windows Sonic API. So when I mention Windows Sonic, I am referring to the API. Windows Sonic is NOT just the HRTF model you can select, it's ALSO the name of the DirectSound API that all the plug-ins use to interface with the OS. Know the exact position of an enemy through audio.Ĭlick to expand.1. It is to bypass what win 10 cannot do so that you can do what I can also do on console. However, I counter that by also stating that if you have to modify drivers in order to obtain DD/DA, surround sound, etc you are only validating the anemic official audio support we have for win10. You bring up a lot of "whataboutism" in an attempt to refute what I am saying. It should elude you to the fact that's why I offered them as the best solution for positional audio. Perhaps take a look at them and find out what their specifications are. The JBL uses its own proprietary solution. Furthermore wave nx is supported in the headphones that I provided in the original post. That alone should tell you that Windows 10 is at a disadvantage. Furthermore, you don't have to have physical desktop/bookshelf speakers. Nor is there any native hrtf support in Windows for audio. Sonic (which is the only Spatial option found when installing win10) does not provide VSS support. There is a lot of cringe-worthy fud in your reply. That is regardless of the other ambient sounds that happened during the game Now, I can hear the direction of enemies before seeing them. The difference between playing competitively with a Sound Stage that fills your room versus just your ears are immense. It took the aforementioned headphones in the original post to get the immersion I was looking for. However, when I'm playing competitively that Sound Stage is not enough for me. The spif option in the ae7 using my Dolby Digital soundbar sounds 10 times better then the 7.1 in Modern Warfare and Cold War. I thought I can get that out of my ae7 with its 7.1 virtual headphones. It is always been my original quest to be able to use headphones for specific position audio. Those headphones that I mentioned in original post does an excellent job in positional audio. But there it is none the less.īe that as it may the point Still Remains. I'm not sure how you perceive the headphones to work by themselves.
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